Prop Concepts / Battery-Activated Modules
A series of prop designs centered around modular components powered by batteries on a Testa tower environment.
Each element is part of an interactive circuit system designed to unlock doors and grant access within a game environment.
The concepts explore functionality, visual storytelling, and tech-inspired aesthetics.
Like a big electronic capacitor, it needs been powered-up to let the electric flow going.
Battery Prop - concept
Character's item main tool to unlock the different scenes.
Half-Life health module inspiration
The user can restore his own health or the battery module, only one of these options each time
Default Lock-Module
To doors or total areas
Prop design to have UI interaction, appearing interface like the Pip boy from the Fallout series
Circuit places on walls
Modules scale with the main characters
Big and small doors
Pulish graphics on the final render of this compilation
Turbins Modules
Big elements that need to be activated before passing through another floor of the Tesla Tower
First sketches of the environments, mechanical/industrial levels
Silhouettes of the Tesla Towers
Underneath, the electric reactor that generates the electromagnetic dome
Silhuette power plant with levels
Sketch produced to show a first view of the concept in aspect of final product
Render made in Blender, preview of the final product